User:Iiris.Lüsi/tegemised: Difference between revisions

From Intelligent Materials and Systems Lab
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15.01-21.01:blender game engine tutorials<br>
15.01-21.01:blender game engine tutorials<br>
22.01-28.01:blender scripting start<br>
22.01-28.01:blender scripting start<br>
t<br>
Feb 19.-15.<br>
This week I worked really hard on trying to fix my marker tracking program as since the lighting conditions had changed it didn't work well enough yet. After a lot of effort and doing pointless stuff I realised I just had to change saturation. I also figured out a kind of way to keep track of these movements. I also added some more errors and binding conditions for it to work a bit more better. I also tried to find best constants and directions for In the end the two programs worked together quite okay. So next I am going to try to use kinect camera. Depending on how well I can attach it to my program I can maybe start working on depth informationt<br>
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26.02-03.02:<br>
This week I spent a lot of time trying to find a Java library that could interact with Kinect2. Sadly most of the libraries had been discontinued after Kinect1. I did find a J4K librayry that lets the user read the depth and color information. However using this the input data is a byte array which is slow in conversion to the data type that opencv uses. Also the Imshow module does not diplay everything properly. So for now my solution would be to write something in concern to that. Also I have realised that the fact that I am using Java is seriously slowing down my progress.
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Revision as of 20:32, 4 March 2015

14.09-21.09:math behind Image Superresolution
22.09-29.09:Matrix decomposition
30.09-07.10dimensionality reduction classic methods
08.10-15.10:dimensionality reduction preparing more classic methods
16.10-22.10:dimensionality reduction presentation and newer methods
23.10-29.10:dimensionality reduction state of the art methods
30.10-05.11:discrete cosine transform
05.11-11.11:emotion recognition overview
12.11-19.11:emotion recognition: Viola-Jones for finding eyes and mouth
20.11-16.11:making viola-jones work better and trying to find eyecorners
27.11-03.12:finding mouth corners and using depth information to find nose, chin..
04.12-10.12:still trying to find mouth corners and trying a new approach on the depth information
11.12-17.12:used canny edge detection
17.12-07.01:blender tutorial videos, histogram equalization and blurring for my face program
08.01-14.01:blender help, tutorials, and face program reorganization
15.01-21.01:blender game engine tutorials
22.01-28.01:blender scripting start

t
Feb 19.-15.
This week I worked really hard on trying to fix my marker tracking program as since the lighting conditions had changed it didn't work well enough yet. After a lot of effort and doing pointless stuff I realised I just had to change saturation. I also figured out a kind of way to keep track of these movements. I also added some more errors and binding conditions for it to work a bit more better. I also tried to find best constants and directions for In the end the two programs worked together quite okay. So next I am going to try to use kinect camera. Depending on how well I can attach it to my program I can maybe start working on depth informationt

26.02-03.02:
This week I spent a lot of time trying to find a Java library that could interact with Kinect2. Sadly most of the libraries had been discontinued after Kinect1. I did find a J4K librayry that lets the user read the depth and color information. However using this the input data is a byte array which is slow in conversion to the data type that opencv uses. Also the Imshow module does not diplay everything properly. So for now my solution would be to write something in concern to that. Also I have realised that the fact that I am using Java is seriously slowing down my progress.