User:Iiris.Lüsi/tegemised: Difference between revisions

From Intelligent Materials and Systems Lab
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27.11-03.12:finding mouth corners and using depth information to find nose, chin..<br>
27.11-03.12:finding mouth corners and using depth information to find nose, chin..<br>
04.12-10.12:still trying to find mouth corners and trying a new approach on the depth information<br>
04.12-10.12:still trying to find mouth corners and trying a new approach on the depth information<br>
11.12-17.12:used canny edge detection<br>
17.12-07.01:blender tutorial videos, histogram equalization and blurring for my face program<br>
08.01-14.01:blender help, tutorials, and face program reorganization<br>
15.01-21.01:blender game engine tutorials<br>
22.01-28.01:blender scripting start<br>

Revision as of 16:04, 28 January 2015

14.09-21.09:math behind Image Superresolution
22.09-29.09:Matrix decomposition
30.09-07.10dimensionality reduction classic methods
08.10-15.10:dimensionality reduction preparing more classic methods
16.10-22.10:dimensionality reduction presentation and newer methods
23.10-29.10:dimensionality reduction state of the art methods
30.10-05.11:discrete cosine transform
05.11-11.11:emotion recognition overview
12.11-19.11:emotion recognition: Viola-Jones for finding eyes and mouth
20.11-16.11:making viola-jones work better and trying to find eyecorners
27.11-03.12:finding mouth corners and using depth information to find nose, chin..
04.12-10.12:still trying to find mouth corners and trying a new approach on the depth information
11.12-17.12:used canny edge detection
17.12-07.01:blender tutorial videos, histogram equalization and blurring for my face program
08.01-14.01:blender help, tutorials, and face program reorganization
15.01-21.01:blender game engine tutorials
22.01-28.01:blender scripting start